using System.IO; using SingularityGroup.HotReload.DTO; namespace SingularityGroup.HotReload { internal static class PackageConst { //CI changes this property to 'true' for asset store builds. //Don't touch unless you know what you are doing public static bool IsAssetStoreBuild => true; public const string Version = "1.13.19"; // Never higher than Version // Used for the download public const string ServerVersion = "1.13.19"; public const string PackageName = "com.singularitygroup.hotreload"; // IMPORTANT: if this is changed also change set-chinese.clj & set-chinese.sh public const string DefaultLocale = Locale.English; // avoids unreachable code warnings from using const public static string DefaultLocaleField = DefaultLocale; public static readonly string LibraryCachePath = MultiplayerPlaymodeHelper.PathToMainProject("Library/" + PackageName); public const string ConfigFileName = "hot-reload-config.json"; public static readonly string ConfigFilePath = Path.Combine(MultiplayerPlaymodeHelper.PathToMainProject(ConfigFileName)); public const string ServerInfoFileName = "serverinfo.json"; public static readonly string ServerInfoFilePath = Path.Combine(LibraryCachePath, ServerInfoFileName); } }