using System; using System.Collections.Generic; using UnityEngine.Serialization; using YachtDice.Modifiers.Runtime; namespace YachtDice.Persistence { [Serializable] public sealed class SaveData { [FormerlySerializedAs("Version")] public int version = 3; [FormerlySerializedAs("Currency")] public int currency; [FormerlySerializedAs("OwnedModifiers")] public List ownedModifiers = new(); [FormerlySerializedAs("OwnedDiceIds")] public List ownedDiceIds = new(); } }