namespace AllIn13DShader { public static class ConstantsRuntime { //Special Properties public const string GLOBAL_PROPERTY_GLOBAL_TIME = "allIn13DShader_globalTime"; #if UNITY_EDITOR public const string SESSION_KEY_ROOT_PLUGIN_PATH = "AllIn13DShader_sessionKey_rootPluginPath"; //Standard Shader #if ALLIN13DSHADER_BIRP public const string STANDARD_SHADER_NAME = "Standard"; #elif ALLIN13DSHADER_URP public const string STANDARD_SHADER_NAME = "Universal Render Pipeline/Lit"; #else public const string STANDARD_SHADER_NAME = "Standard"; #endif #endif } }