using UnityEngine; namespace AllIn13DShader { public class EnvironmentSpotlightController : EnvironmentController { public Transform lightsParent; public float rotationSpeed; protected override void Update() { base.Update(); Quaternion quat = lightsParent.rotation; lightsParent.rotation = quat * Quaternion.AngleAxis(rotationSpeed * Time.deltaTime, lightsParent.up); } } }