using UnityEngine; namespace AllIn13DShader { public class TextureEditorValues { public Color editorColorTint; public float brightness; public float contrast; public float gamma; public float exposure; public float saturation; public float hue; public bool invert; public bool greyscale; public bool fullWhite; public bool blackBackground; public bool alphaGreyscale; public bool alphaIsOne; public bool showOriginalImage; public bool isFlipHorizontal; public bool isFlipVertical; public int rotationAmount; public float exportScale; public TextureEditorValues() { SetDefault(); } public void SetDefault() { editorColorTint = Color.white; brightness = 0f; contrast = 1f; gamma = 1f; exposure = 0f; saturation = 1f; hue = 0f; invert = false; greyscale = false; fullWhite = false; blackBackground = false; alphaGreyscale = false; showOriginalImage = false; isFlipHorizontal = false; isFlipVertical = false; rotationAmount = 0; exportScale = 1f; } } }