using UnityEngine; namespace AllIn13DShader { public class AtlasPackerValues : ScriptableObject { public int atlasXCount; public int atlasYCount; public TextureSizes atlasSizesX; public TextureSizes atlasSizesY; public FilterMode atlasFiltering; public bool squareAtlas; public Texture2D[] atlas; public Texture2D createdAtlas; } }