using UnityEngine;
namespace YachtDice.Shop
{
///
/// Any item that can appear in the shop.
/// Implemented by ScriptableObject definitions (ModifierDefinition, DiceDefinitionSO).
///
public interface IShopItem
{
string Id { get; }
string DisplayName { get; }
string Description { get; }
Sprite Icon { get; }
int ShopPrice { get; }
///
/// Whether this item can be repurchased after being owned (e.g. consumable modifiers).
/// If false, the shop marks it as "Owned" once purchased.
///
bool IsRepurchasable { get; }
}
}