%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 32438765f2955064bae29bed18ec5263, type: 3} m_Name: EffectsExtraData m_EditorClassIdentifier: effectsExtraData: - effectID: CUSTOM_SHADOW_COLOR docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/shadow-color customMessages: - message: "*You need to use ShadowsConfigurator.cs component\n in order to use this effect." keywords: [] - effectID: DEPTH_COLORING docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/depth-coloring-stylized-fog customMessages: - message: "*You need to add DepthColoringCamera.cs component \nto the main camera in order to use this effect." keywords: [] - effectID: LIGHTMODEL docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/fast-lighting customMessages: - message: "*You need to use FastLightConfigurator.cs component\n in order to use this effect." keywords: - _LIGHTMODEL_FASTLIGHTING - effectID: SHADINGMODEL docURL: customMessages: - message: '*Usually looks best paired with a Specular Model' keywords: - _SHADINGMODEL_PBR - effectID: RECALCULATE_NORMALS docURL: customMessages: - message: '*Dynamically reconstructs surface normals from vertex positions, ignoring mesh baked normals' keywords: - _SHADINGMODEL_PBR - effectID: INTERSECTION_GLOW docURL: customMessages: - message: '*You need to set the material to Transparent mode in order to use this effect correctly' keywords: [] - effectID: INTERSECTION_FADE docURL: customMessages: - message: '*You need to set the material to Transparent mode in order to use this effect correctly' keywords: [] - effectID: OUTLINETYPE docURL: customMessages: - message: '*If the material is transparent, you need to enable Depth Write. Otherwise, the mesh will look completely black ' keywords: - _OUTLINETYPE_SIMPLE - _OUTLINETYPE_CONSTANT - _OUTLINETYPE_FADEWITHDISTANCE - effectID: WIND docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/wind-effect-and-wind-controller customMessages: - message: "*You need to use WindController.cs component\n in order to use this effect." keywords: [] - effectID: RECEIVE_SHADOWS docURL: https://seasidestudios.gitbook.io/seaside-studios/3d-shader/receive-shadows-and-stylized-shadows customMessages: - message: "*Additional lights will not be \naffected by this effect" keywords: - _RECEIVEDSHADOWSTYPE_STYLIZED