#ifndef ALLIN13DSHADER_SHADERFEATURES_ #define ALLIN13DSHADER_SHADERFEATURES_ #pragma shader_feature_local _LIGHTMODEL_NONE #pragma shader_feature_local _LIGHTMODEL_CLASSIC #pragma shader_feature_local _LIGHTMODEL_TOON #pragma shader_feature_local _LIGHTMODEL_TOONRAMP #pragma shader_feature_local _LIGHTMODEL_HALFLAMBERT #pragma shader_feature_local _LIGHTMODEL_FAKEGI #pragma shader_feature_local _LIGHTMODEL_FASTLIGHTING #pragma shader_feature_local _SHADINGMODEL_BASIC #pragma shader_feature_local _SHADINGMODEL_PBR #pragma shader_feature_local _METALLIC_MAP_ON #pragma shader_feature_local _SPECULARMODEL_NONE #pragma shader_feature_local _SPECULARMODEL_CLASSIC #pragma shader_feature_local _SPECULARMODEL_TOON #pragma shader_feature_local _SPECULARMODEL_ANISOTROPIC #pragma shader_feature_local _SPECULARMODEL_ANISOTROPICTOON #pragma shader_feature_local _REFLECTIONS_NONE #pragma shader_feature_local _REFLECTIONS_CLASSIC #pragma shader_feature_local _REFLECTIONS_TOON #pragma shader_feature_local _NORMAL_MAP_ON #pragma shader_feature_local _FLAT_NORMALS_ON #pragma shader_feature_local _CUSTOM_SHADOW_COLOR_ON #pragma shader_feature_local _AFFECTED_BY_LIGHTMAPS_ON #pragma shader_feature_local _LIGHTMAP_COLOR_CORRECTION_ON #pragma shader_feature_local _CUSTOM_AMBIENT_LIGHT_ON #pragma shader_feature_local _CAST_SHADOWS_ON #pragma shader_feature_local _RECEIVE_SHADOWS_ON #pragma shader_feature_local _RECEIVEDSHADOWSTYPE_CLASSIC #pragma shader_feature_local _RECEIVEDSHADOWSTYPE_STYLIZED #pragma shader_feature_local _COLOR_RAMP_ON #pragma shader_feature_local _COLORRAMPLIGHTINGSTAGE_BEFORELIGHTING #pragma shader_feature_local _COLORRAMPLIGHTINGSTAGE_AFTERLIGHTING #pragma shader_feature_local _AOMAP_ON #pragma shader_feature_local _HIGHLIGHTS_ON #pragma shader_feature_local _RIM_LIGHTING_ON #pragma shader_feature_local _RIMLIGHTINGSTAGE_BEFORELIGHTING #pragma shader_feature_local _RIMLIGHTINGSTAGE_BEFORELIGHTINGLAST #pragma shader_feature_local _RIMLIGHTINGSTAGE_AFTERLIGHTING #pragma shader_feature_local _GREYSCALE_ON #pragma shader_feature_local _GREYSCALESTAGE_BEFORELIGHTING #pragma shader_feature_local _GREYSCALESTAGE_AFTERLIGHTING #pragma shader_feature_local _POSTERIZE_ON #pragma shader_feature_local _HUE_SHIFT_ON #pragma shader_feature_local _EMISSION_ON #pragma shader_feature_local _HOLOGRAM_ON #pragma shader_feature_local _MATCAP_ON #pragma shader_feature_local _MATCAPBLENDMODE_MULTIPLY #pragma shader_feature_local _MATCAPBLENDMODE_REPLACE #pragma shader_feature_local _HIT_ON #pragma shader_feature_local _CONTRAST_BRIGHTNESS_ON #pragma shader_feature_local _HEIGHT_GRADIENT_ON #pragma shader_feature_local _HEIGHTGRADIENTPOSITIONSPACE_LOCAL #pragma shader_feature_local _HEIGHTGRADIENTPOSITIONSPACE_WORLD #pragma shader_feature_local _INTERSECTION_GLOW_ON #pragma shader_feature_local _ALBEDO_VERTEX_COLOR_ON #pragma shader_feature_local _ALBEDOVERTEXCOLORMODE_MULTIPLY #pragma shader_feature_local _ALBEDOVERTEXCOLORMODE_REPLACE #pragma shader_feature_local _TRIPLANAR_MAPPING_ON #pragma shader_feature_local _TRIPLANARNORMALSPACE_LOCAL #pragma shader_feature_local _TRIPLANARNORMALSPACE_WORLD #pragma shader_feature_local _TRIPLANAR_NOISE_TRANSITION_ON #pragma shader_feature_local _TEXTURE_BLENDING_ON #pragma shader_feature_local _TEXTUREBLENDINGSOURCE_VERTEXCOLOR #pragma shader_feature_local _TEXTUREBLENDINGSOURCE_TEXTURE #pragma shader_feature_local _TEXTUREBLENDINGMODE_RGB #pragma shader_feature_local _TEXTUREBLENDINGMODE_BLACKANDWHITE #pragma shader_feature_local _DEPTH_COLORING_ON #pragma shader_feature_local _SUBSURFACE_SCATTERING_ON #pragma shader_feature_local _ALPHA_CUTOFF_ON #pragma shader_feature_local _FADE_ON #pragma shader_feature_local _FADEUVSET_UV1 #pragma shader_feature_local _FADEUVSET_UV2 #pragma shader_feature_local _FADEUVSET_WORLD_SPACE #pragma shader_feature_local _FADE_BURN_ON #pragma shader_feature_local _INTERSECTION_FADE_ON #pragma shader_feature_local _ALPHA_ROUND_ON #pragma shader_feature_local _FADE_BY_CAM_DISTANCE_ON #pragma shader_feature_local _FADE_BY_CAM_DISTANCE_NEAR_FADE #pragma shader_feature_local _DITHER_ON #pragma shader_feature_local _VERTEX_SHAKE_ON #pragma shader_feature_local _VERTEX_INFLATE_ON #pragma shader_feature_local _VERTEX_DISTORTION_ON #pragma shader_feature_local _VOXELIZE_ON #pragma shader_feature_local _GLITCH_ON #pragma shader_feature_local _RECALCULATE_NORMALS_ON #pragma shader_feature_local _WIND_ON #pragma shader_feature_local _USE_WIND_VERTICAL_MASK #pragma shader_feature_local _SCROLL_TEXTURE_ON #pragma shader_feature_local _SCREEN_SPACE_UV_ON #pragma shader_feature_local _PIXELATE_ON #pragma shader_feature_local _STOCHASTIC_SAMPLING_ON #pragma shader_feature_local _WAVE_UV_ON #pragma shader_feature_local _HAND_DRAWN_ON #pragma shader_feature_local _UV_DISTORTION_ON #pragma shader_feature_local _OUTLINETYPE_NONE #pragma shader_feature_local _OUTLINETYPE_SIMPLE #pragma shader_feature_local _OUTLINETYPE_CONSTANT #pragma shader_feature_local _OUTLINETYPE_FADEWITHDISTANCE #pragma shader_feature_local _FOG_ON #endif //ALLIN13DSHADER_SHADERFEATURES_