using UnityEngine; using UnityEngine.Rendering; namespace AllIn13DShader { public class BlendingMode : ScriptableObject { public string displayName; public RenderQueue renderQueue; public UnityEngine.Rendering.BlendMode blendSrc; public UnityEngine.Rendering.BlendMode blendDst; public bool depthWrite; public bool isTransparent; public string[] defaultEnabledEffects; } }