using UnityEngine; namespace AllIn13DShader { [CreateAssetMenu(fileName = "RGBAPackerValues", menuName = "AllIn1 3D Shader/RGBA Packer Values")] public class RGBAPackerValues : ScriptableObject { [SerializeField] public Texture2D rChannelTexture; [SerializeField] public bool rChannelDefaultWhite = false; [SerializeField] public Texture2D gChannelTexture; [SerializeField] public bool gChannelDefaultWhite = false; [SerializeField] public Texture2D bChannelTexture; [SerializeField] public bool bChannelDefaultWhite = false; [SerializeField] public Texture2D aChannelTexture; [SerializeField] public bool aChannelDefaultWhite = false; [SerializeField] public TextureSizes textureSizes = TextureSizes._512; [SerializeField] public FilterMode filtering = FilterMode.Bilinear; [System.NonSerialized] public Texture2D createdRGBATexture; } }