#ifndef ALLIN1SPRITESHADERSRP_HDRPHELPER #define ALLIN1SPRITESHADERSRP_HDRPHELPER //fogCoord only used in URP. It's here to make both functions have the same parameters float4 AllIn1MixFog(float4 inputColor, float4 clipPos, float3 positionWS, float fogCoord) { float4 res = inputColor; if (_FogEnabled) { PositionInputs posInput = GetPositionInput( clipPos.xy, _ScreenSize.zw, clipPos.z, clipPos.w, positionWS, //In HDRP is RWS 0 ); float3 V = GetWorldSpaceNormalizeViewDir(positionWS); float3 fogColor; float3 fogOpacity; EvaluateAtmosphericScattering(posInput, V, fogColor, fogOpacity); res.rgb = (res.rgb * fogOpacity) + fogColor; res.a *= (1 - fogOpacity); } return res; } #endif //ALLIN1SPRITESHADERSRP_HDRPHELPER