fileFormatVersion: 2 guid: ac4d074858f979f4e95e1f5ea66dfaea ModelImporter: serializedVersion: 21300 internalIDToNameTable: [] externalObjects: - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: knight_texture second: {fileID: 2100000, guid: 0f19cc2e118845b4fa7d0328b344ee01, type: 2} materials: materialImportMode: 2 materialName: 0 materialSearch: 1 materialLocation: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 removeConstantScaleCurves: 1 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip 'Walking_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Walking_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Walking_C' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Walking_Backwards' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Running_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Running_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Running_Strafe_Right' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Running_Strafe_Left' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Jump_Full_Short' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Full_Long' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Start' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Idle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Land' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Dodge_Forward' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dodge_Backward' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dodge_Right' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dodge_Left' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip 'PickUp' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Use_Item' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Throw' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Interact' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Cheer' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Hit_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Death_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Death_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip '1H_Melee_Attack_Chop' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '1H_Melee_Attack_Slice_Diagonal' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '1H_Melee_Attack_Stab' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip '2H_Melee_Idle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '2H_Melee_Attack_Chop' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip '2H_Melee_Attack_Stab' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip '2H_Melee_Attack_Spin' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip '2H_Melee_Attack_Spinning' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Chop' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Slice' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Stab' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Kick' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Block' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Blocking' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Block_Attack' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\nClip '1H_Ranged_Aiming' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip '1H_Ranged_Shoot' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip '1H_Ranged_Shooting' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '1H_Ranged_Reload' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\nClip '2H_Ranged_Aiming' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip '2H_Ranged_Shoot' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip '2H_Ranged_Shooting' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip '2H_Ranged_Reload' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Spellcast_Shoot' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Spellcast_Raise' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Spellcast_Long' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Lie_Down' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Lie_StandUp' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Sit_Chair_Down' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Sit_Chair_Idle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Sit_Chair_StandUp' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Sit_Floor_Down' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Sit_Floor_Idle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Sit_Floor_StandUp' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: [] isReadable: 0 meshes: lODScreenPercentages: [] globalScale: 0.6 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importVisibility: 1 importBlendShapes: 1 importCameras: 1 importLights: 1 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 keepQuads: 0 weldVertices: 1 bakeAxisConversion: 0 preserveHierarchy: 0 skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 optimizeBones: 1 meshOptimizationFlags: -1 indexFormat: 0 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVMarginMethod: 1 secondaryUVMinLightmapResolution: 40 secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 normalCalculationMode: 4 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 blendShapeNormalImportMode: 1 normalSmoothingSource: 0 referencedClips: [] importAnimation: 0 humanDescription: serializedVersion: 3 human: - boneName: hips humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: upperleg.l humanName: LeftUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: upperleg.r humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: lowerleg.l humanName: LeftLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: lowerleg.r humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: foot.l humanName: LeftFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: foot.r humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: spine humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: head humanName: Head limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: upperarm.l humanName: LeftUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: upperarm.r humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: lowerarm.l humanName: LeftLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: lowerarm.r humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: wrist.l humanName: LeftHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: wrist.r humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: toes.l humanName: LeftToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: toes.r humanName: RightToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 skeleton: - name: KnightMesh(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Knight_ArmLeft parentName: KnightMesh(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Knight_ArmRight parentName: KnightMesh(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Knight_Body parentName: KnightMesh(Clone) position: {x: -0, y: -0.00000008225441, z: 0} rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Knight_Head parentName: KnightMesh(Clone) position: {x: -0, y: 0.72953475, z: -0.00000008439625} rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Knight_LegLeft parentName: KnightMesh(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Knight_LegRight parentName: KnightMesh(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: 0.000000021855694, y: 0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Rig parentName: KnightMesh(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: 0.000000021855694, y: -0, z: -0, w: 1} scale: {x: 1, y: 1, z: 1} - name: root parentName: Rig position: {x: -0, y: 0, z: 0} rotation: {x: -0.000000021855692, y: -0.000000119209275, z: 2.6054013e-15, w: 1} scale: {x: 1, y: 1, z: 1} - name: hips parentName: root position: {x: -0, y: 0.24339807, z: 0} rotation: {x: -5.3290705e-15, y: 0.000000119209275, z: 6.3527476e-22, w: 1} scale: {x: 1, y: 1, z: 1} - name: spine parentName: hips position: {x: 1.42e-43, y: 0.115186505, z: 0} rotation: {x: 5.3290705e-15, y: -7.1054274e-15, z: -1.3883952e-28, w: 1} scale: {x: 1, y: 1, z: 1} - name: chest parentName: spine position: {x: 2.217666e-29, y: 0.22499278, z: 1.0658141e-15} rotation: {x: 0, y: -0, z: -0, w: 1} scale: {x: 1, y: 0.99999994, z: 1} - name: Knight_Cape parentName: chest position: {x: -1.1993426e-21, y: 0.14595741, z: -0.000000084396234} rotation: {x: 0.000000021855692, y: 7.1054274e-15, z: -1.5529402e-22, w: 1} scale: {x: 1, y: 1.0000001, z: 1} - name: upperarm.l parentName: chest position: {x: -0.12720442, y: 0.08047936, z: 0.000000050927046} rotation: {x: -0.514122, y: 0.48546723, z: 0.48546833, w: 0.51412123} scale: {x: 0.99999934, y: 0.99999934, z: 0.9999998} - name: lowerarm.l parentName: upperarm.l position: {x: 1.9016257e-10, y: 0.14513844, z: -0.00000006938378} rotation: {x: 4.8521726e-10, y: 0.0000000594392, z: 0.055285525, w: 0.9984706} scale: {x: 1.0000001, y: 0.99999994, z: 1} - name: wrist.l parentName: lowerarm.l position: {x: -0.0000000017830729, y: 0.1560263, z: 9.857521e-10} rotation: {x: 0.0000000010654014, y: 2.6744193e-10, z: -0.026658101, w: 0.99964464} scale: {x: 0.99999994, y: 1, z: 1} - name: hand.l parentName: wrist.l position: {x: -7.2475364e-13, y: 0.04429554, z: 0.00000007161441} rotation: {x: 5.9566346e-10, y: -0.00000013300505, z: 0.000005455195, w: 1} scale: {x: 1, y: 1, z: 1} - name: handslot.l parentName: hand.l position: {x: -5.051575e-10, y: 0.05767515, z: -0.034499932} rotation: {x: -0.0000000119789805, y: -0.000000015198488, z: 0.7071068, w: 0.7071067} scale: {x: 1, y: 1, z: 1} - name: Rectangle_Shield parentName: handslot.l position: {x: -0.00000003576279, y: 0.010207057, z: 0.09353113} rotation: {x: 0.000000056966275, y: 0.0000000022765432, z: -0.00000029562733, w: 1} scale: {x: 1.0000005, y: 1.0000005, z: 1.0000001} - name: Round_Shield parentName: handslot.l position: {x: -0.00000003576279, y: 0.010207057, z: 0.09353113} rotation: {x: 0.000000056966275, y: 0.0000000022765432, z: -0.00000029562733, w: 1} scale: {x: 1.0000005, y: 1.0000005, z: 1.0000001} - name: Spike_Shield parentName: handslot.l position: {x: -0.00000003576279, y: 0.010207057, z: 0.09353113} rotation: {x: 0.000000056966275, y: 0.0000000022765432, z: -0.00000029562733, w: 1} scale: {x: 1.0000005, y: 1.0000005, z: 1.0000001} - name: Badge_Shield parentName: handslot.l position: {x: -0.00000003576279, y: 0.010207057, z: 0.09353113} rotation: {x: 0.000000056966275, y: 0.0000000022765432, z: -0.00000029562733, w: 1} scale: {x: 1.0000005, y: 1.0000005, z: 1.0000001} - name: 1H_Sword_Offhand parentName: handslot.l position: {x: -0.00000003576279, y: 0.010207076, z: -0.00000007277528} rotation: {x: 0.000000056966275, y: 0.0000000022765432, z: -0.00000029562733, w: 1} scale: {x: 1.0000005, y: 1.0000005, z: 1.0000001} - name: upperarm.r parentName: chest position: {x: 0.12720442, y: 0.08047936, z: 0.000000050927046} rotation: {x: -0.5141217, y: -0.48546743, z: -0.48546806, w: 0.5141216} scale: {x: 0.99999934, y: 0.99999934, z: 0.9999998} - name: lowerarm.r parentName: upperarm.r position: {x: -1.2940576e-10, y: 0.14513844, z: -0.000000070111824} rotation: {x: 4.8521726e-10, y: -0.0000000594392, z: -0.055285525, w: 0.9984706} scale: {x: 1.0000001, y: 0.99999994, z: 1} - name: wrist.r parentName: lowerarm.r position: {x: 0.0000000018309919, y: 0.1560263, z: 9.857514e-10} rotation: {x: 0.0000000010654018, y: -2.6743324e-10, z: 0.026658101, w: 0.99964464} scale: {x: 0.99999994, y: 1, z: 1} - name: hand.r parentName: wrist.r position: {x: 9.46443e-13, y: 0.04429554, z: 0.000000071614366} rotation: {x: 5.9541505e-10, y: 0.0000000892218, z: -0.000005455195, w: 1} scale: {x: 1, y: 1, z: 1} - name: handslot.r parentName: hand.r position: {x: 5.0512344e-10, y: 0.05767515, z: -0.034499932} rotation: {x: -0.000000011979, y: 0.000000015198468, z: -0.7071068, w: 0.7071067} scale: {x: 1, y: 1, z: 1} - name: 2H_Sword parentName: handslot.r position: {x: 0.00000003576279, y: 0.019985586, z: -0.00000014318674} rotation: {x: 0.000000056966357, y: -0.000000002276496, z: -0.000000030214018, w: 1} scale: {x: 1.0000005, y: 1.0000005, z: 1.0000001} - name: 1H_Sword parentName: handslot.r position: {x: 0.00000003576279, y: 0.019985586, z: -0.00000014318674} rotation: {x: 0.000000056966357, y: -0.000000002276496, z: -0.000000030214018, w: 1} scale: {x: 1.0000005, y: 1.0000005, z: 1.0000001} - name: head parentName: chest position: {x: 7.030534e-30, y: 0.16127795, z: -3.31e-43} rotation: {x: -3.5527137e-15, y: 0, z: 5.0487104e-29, w: 1} scale: {x: 1, y: 1, z: 1} - name: Knight_Helmet parentName: head position: {x: -0.0000002861023, y: -0.015320564, z: -0.00000006512538} rotation: {x: 0.000000021855692, y: 7.1054274e-15, z: -1.5529402e-22, w: 1} scale: {x: 1, y: 1.0000001, z: 1} - name: upperleg.l parentName: hips position: {x: -0.10256704, y: 0.06815236, z: 0.000000008353964} rotation: {x: 0.9998491, y: 0.00000007132798, z: 0.00000001204276, w: 0.017373588} scale: {x: 1, y: 0.99999976, z: 1.0000011} - name: lowerleg.l parentName: upperleg.l position: {x: -0.000000010570935, y: 0.13624647, z: -0.000000001605871} rotation: {x: 0.10622619, y: -0.000000068652874, z: 0.00000007377092, w: 0.994342} scale: {x: 1, y: 0.9999998, z: 0.99999964} - name: foot.l parentName: lowerleg.l position: {x: 0.0000000019028403, y: 0.08966224, z: 0.0000000016394321} rotation: {x: -0.45523942, y: -0.000000016196793, z: 0.00000003435627, w: 0.8903691} scale: {x: 1, y: 1.0000008, z: 0.9999996} - name: toes.l parentName: foot.l position: {x: -6.3285516e-11, y: 0.09939003, z: 0.000000011703999} rotation: {x: -0.000000001247988, y: 0.92035484, z: -0.39108437, w: -0.00000014415092} scale: {x: 1, y: 1.0000004, z: 0.99999994} - name: upperleg.r parentName: hips position: {x: 0.10256704, y: 0.06815236, z: 0.000000008353964} rotation: {x: 0.9998491, y: -0.00000007426609, z: 0.00000003172626, w: 0.017373588} scale: {x: 1, y: 0.99999976, z: 1.0000011} - name: lowerleg.r parentName: upperleg.r position: {x: 0.000000010222002, y: 0.13624647, z: -0.0000000010210948} rotation: {x: 0.10622622, y: 0.000000068652895, z: -0.00000007377092, w: 0.994342} scale: {x: 1, y: 0.9999999, z: 0.9999997} - name: foot.r parentName: lowerleg.r position: {x: -0.0000000032594711, y: 0.08966217, z: 5.057267e-10} rotation: {x: -0.45523942, y: -0.00000015576714, z: 0.000000017729546, w: 0.8903691} scale: {x: 1, y: 1.0000005, z: 0.999999} - name: toes.r parentName: foot.r position: {x: 0.0000000025475329, y: 0.09939002, z: -0.0000000061149614} rotation: {x: 0.0000000012479976, y: 0.9203548, z: -0.39108443, w: 0.00000014415092} scale: {x: 1, y: 1.0000004, z: 0.9999999} - name: kneeIK.l parentName: root position: {x: -0.10256694, y: 0.17538616, z: 0.34548748} rotation: {x: 0.7071068, y: 0.00000022930232, z: 0.000000046055135, w: 0.7071067} scale: {x: 1, y: 0.99999994, z: 0.99999994} - name: control-toe-roll.l parentName: root position: {x: -0.10256699, y: 0.015594158, z: 0.14747363} rotation: {x: -0.7071067, y: 0.000000070528486, z: 0.00000007052848, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: control-heel-roll.l parentName: control-toe-roll.l position: {x: -0.000000011674866, y: 0.2176996, z: -0.000000011757941} rotation: {x: -7.1054375e-15, y: -1.00916035e-22, z: 1, w: -6.123234e-17} scale: {x: 1, y: 1, z: 1} - name: control-foot-roll.l parentName: control-heel-roll.l position: {x: -0.0000000022517668, y: 0.1280617, z: 0.0000000021230022} rotation: {x: 0.00000012957192, y: 0.39108437, z: 0.92035484, w: 0.0000000896225} scale: {x: 1, y: 1.0000002, z: 1.0000002} - name: heelIK.l parentName: control-foot-roll.l position: {x: 0.000000012727464, y: 0.09939004, z: -2.6085376e-10} rotation: {x: -0.39108443, y: 0.00000006885003, z: 0.00000006562883, w: 0.92035484} scale: {x: 1, y: 1, z: 1.0000001} - name: IK-foot.l parentName: control-foot-roll.l position: {x: 0.000000012727464, y: 0.09939004, z: -2.6085376e-10} rotation: {x: 1, y: 4.6537017e-14, z: -0.00000019470718, w: 0.00000013315805} scale: {x: 1, y: 1, z: 1} - name: IK-toe.l parentName: control-heel-roll.l position: {x: 0.0000000027341696, y: -0.0000000016543418, z: -0.00000001175794} rotation: {x: 0.00000005860104, y: 1.2081922e-15, z: 0.000000019466935, w: 1} scale: {x: 1, y: 0.99999994, z: 1} - name: kneeIK.r parentName: root position: {x: 0.10256711, y: 0.17538616, z: 0.34548742} rotation: {x: 0.7071068, y: 0.000000038238493, z: -0.00000014500868, w: 0.7071067} scale: {x: 1, y: 0.99999994, z: 0.99999994} - name: control-toe-roll.r parentName: root position: {x: 0.10256706, y: 0.015594158, z: 0.14747359} rotation: {x: -0.7071067, y: 0.000000070528486, z: 0.00000007052848, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: control-heel-roll.r parentName: control-toe-roll.r position: {x: -0.000000011674866, y: 0.2176996, z: -0.0000000117579395} rotation: {x: -7.1054375e-15, y: -1.00916035e-22, z: 1, w: -6.123234e-17} scale: {x: 1, y: 1, z: 1} - name: control-foot-roll.r parentName: control-heel-roll.r position: {x: -0.0000000022517672, y: 0.1280617, z: 0.000000002123002} rotation: {x: 0.00000012957192, y: 0.39108437, z: 0.92035484, w: 0.0000000896225} scale: {x: 1, y: 1.0000002, z: 1.0000002} - name: heelIK.r parentName: control-foot-roll.r position: {x: -0.000000005153928, y: 0.09939004, z: 8.196473e-10} rotation: {x: -0.39108443, y: 0.000000068850035, z: 0.00000006562883, w: 0.92035484} scale: {x: 1, y: 1, z: 1.0000001} - name: IK-foot.r parentName: control-foot-roll.r position: {x: -0.000000005153928, y: 0.09939004, z: 8.196473e-10} rotation: {x: 1, y: 4.6537017e-14, z: -0.00000019470718, w: 0.00000013315805} scale: {x: 1, y: 1, z: 1} - name: IK-toe.r parentName: control-heel-roll.r position: {x: 0.000000002734169, y: -7.0030864e-10, z: -0.00000001175794} rotation: {x: 0.00000005860104, y: 1.2081923e-15, z: 0.000000019466935, w: 1} scale: {x: 1, y: 0.99999994, z: 1} - name: elbowIK.l parentName: root position: {x: -0.2721045, y: 0.66405666, z: -0.35331568} rotation: {x: -0.7071067, y: 0.0000000727951, z: 0.00000007279507, w: 0.7071069} scale: {x: 1, y: 1, z: 1} - name: handIK.l parentName: root position: {x: -0.42790896, y: 0.66405666, z: 0.00000015294849} rotation: {x: -0.50000006, y: 0.49999997, z: 0.49999997, w: 0.50000006} scale: {x: 0.9999999, y: 0.99999976, z: 0.99999994} - name: elbowIK.r parentName: root position: {x: 0.27210432, y: 0.66405666, z: -0.35331577} rotation: {x: -0.7071067, y: 0.0000000727951, z: 0.00000007279507, w: 0.7071069} scale: {x: 1, y: 1, z: 1} - name: handIK.r parentName: root position: {x: 0.42790896, y: 0.66405666, z: -0.00000005109439} rotation: {x: 0.50000006, y: 0.49999994, z: 0.5, w: -0.5} scale: {x: 1, y: 1, z: 1} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 globalScale: 0.6 rootMotionBoneName: hasTranslationDoF: 0 hasExtraRoot: 1 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} autoGenerateAvatarMappingIfUnspecified: 1 animationType: 3 humanoidOversampling: 1 avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 remapMaterialsIfMaterialImportModeIsNone: 0 additionalBone: 0 userData: assetBundleName: assetBundleVariant: AssetOrigin: serializedVersion: 1 productId: 316173 packageName: All In 1 3D-Shader packageVersion: 2.72 assetPath: Assets/Plugins/AllIn13DShader/Demo/Models/KnightMesh.fbx uploadId: 865720