using UnityEditor; using UnityEngine; namespace AllIn13DShader { public class TextureEditorTabDrawer : AssetWindowTabDrawer { private const string TAB_NAME = "Texture Editor"; private TextureEditorTool textureEditorTool; private TextureEditorValuesDrawer textureEditorValuesDrawer; public TextureEditorTabDrawer(CommonStyles commonStyles, AllIn13DShaderWindow parentWindow) : base(commonStyles, parentWindow) { textureEditorTool = new TextureEditorTool(); textureEditorValuesDrawer = new TextureEditorValuesDrawer(); textureEditorValuesDrawer.Setup(textureEditorTool); } public override void Show() { } public override void Hide() { } public override void OnEnable() { } public override void OnDisable() { } public override void EnteredPlayMode() { } public override void Draw() { EditorGUI.BeginChangeCheck(); textureEditorTool.editorTexInput = EditorGUILayout.ObjectField("Image to Edit", textureEditorTool.editorTexInput, typeof(Texture2D), false, GUILayout.Width(300), GUILayout.Height(50)) as Texture2D; if (EditorGUI.EndChangeCheck()) { if (textureEditorTool.editorTexInput != null) { textureEditorTool.Setup(); } } EditorUtils.DrawThinLine(); if (textureEditorTool.editorTex != null) { textureEditorValuesDrawer.Draw(); } else { GUILayout.Label("Please select an Image to Edit above", EditorStyles.boldLabel); } } public override string GetTabName() { return TAB_NAME; } } }