using UnityEngine; namespace AllIn13DShader { public abstract class OverrideEntry { public enum OverrideCategory { KEYWORD_TOGGLE, KEYWORD_ENUM, COMMON, GLOBAL_PROPERTY, } public OverrideCategory overrideCategory; public OverrideEntry(OverrideCategory overrideCategory) { this.overrideCategory = overrideCategory; } public abstract void ApplyChangesToMaterial(Material mat); public override bool Equals(object obj) { bool res = false; if (obj is OverrideEntry) { OverrideEntry overrideEntry = (OverrideEntry)obj; res = overrideCategory == overrideEntry.overrideCategory; } return res; } public override int GetHashCode() { return overrideCategory.GetHashCode(); } } }