using UnityEngine; using YachtDice.Modifiers.Core; using YachtDice.Modifiers.Definition; using YachtDice.Modifiers.Runtime; namespace YachtDice.Modifiers.Conditions { [CreateAssetMenu(fileName = "MinScoreCondition", menuName = "YachtDice/Modifiers/Conditions/Min Score")] public class MinScoreCondition : ConditionSO { [SerializeField] private int minimumBaseScore; public override bool Evaluate(ModifierContext context, ModifierInstance instance) { return context.BaseScore >= minimumBaseScore; } #if UNITY_EDITOR public static MinScoreCondition CreateForTest(int minScore) { var so = CreateInstance(); so.minimumBaseScore = minScore; return so; } #endif } }