#ifndef ALLIN13DSHADER_FEATURESURP #define ALLIN13DSHADER_FEATURESURP #ifdef ALLIN1_DOTS_INSTANCING_SUPPORT #pragma target 4.5 #else #pragma target 3.0 #endif #if defined(ALLIN1_FORWARD_PASS) #ifdef ALLIN1_GPU_INSTANCING_SUPPORT #pragma multi_compile_instancing #endif #ifdef ALLIN1_DOTS_INSTANCING_SUPPORT #pragma multi_compile _ DOTS_INSTANCING_ON #endif #ifdef ALLIN1_FOG_SUPPORT #if UNITY_VERSION >= 60020000 #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl" #else #pragma multi_compile_fog #endif #endif #ifdef ALLIN1_CAST_SHADOWS_SUPPORT #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN #pragma multi_compile _ _SHADOWS_SOFT #endif #ifdef ALLIN1_SSO_SUPPORT #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION #endif #ifdef ALLIN1_ADDITIONAL_LIGHTS_SUPPORT #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS #endif #ifdef ALLIN1_REFLECTIONS_PROBES_SUPPORT_UNITY6 #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION #pragma multi_compile_fragment _ _REFLECTION_PROBE_ATLAS #endif #ifdef ALLIN1_ADAPTATIVE_PROBE_VOLUMES_UNITY6 #if UNITY_VERSION >= 60000000 #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ProbeVolumeVariants.hlsl" #endif #endif #ifdef ALLIN1_LIGHT_LAYERS_SUPPORT #pragma multi_compile _ _LIGHT_LAYERS #endif #ifdef ALLIN1_SHADOW_MASK_SUPPORT #pragma multi_compile _ SHADOWS_SHADOWMASK // v10+ only #endif #ifdef ALLIN1_FORWARD_PLUS_SUPPORT_UNITY6 #if UNITY_VERSION >= 60020000 #define ALLIN1_USE_FORWARD_PLUS USE_CLUSTER_LIGHT_LOOP #define ALLIN1_FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK CLUSTER_LIGHT_LOOP_SUBTRACTIVE_LIGHT_CHECK #pragma multi_compile _ _CLUSTER_LIGHT_LOOP #else #define ALLIN1_USE_FORWARD_PLUS USE_FORWARD_PLUS #define ALLIN1_FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK FORWARD_PLUS_SUBTRACTIVE_LIGHT_CHECK #pragma multi_compile _ _FORWARD_PLUS #endif #endif #ifdef ALLIN1_LIGHTMAPS_SUPPORT #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING // v10+ only, renamed from "_MIXED_LIGHTING_SUBTRACTIVE" #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED #endif #ifdef ALLIN1_LIGHT_COOKIES_SUPPORT #pragma multi_compile_fragment _ _LIGHT_COOKIES #endif #ifdef ALLIN1_DECALS_SUPPORT #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 #endif #ifdef ALLIN1_LODCROSSFADE_SUPPORT #pragma multi_compile _ LOD_FADE_CROSSFADE #endif #elif defined(SHADOW_CASTER_PASS) #pragma multi_compile_fwdadd_fullshadows #ifdef ALLIN1_GPU_INSTANCING_SUPPORT #pragma multi_compile_instancing #endif #ifdef ALLIN1_DOTS_INSTANCING_SUPPORT #pragma multi_compile _ DOTS_INSTANCING_ON #endif #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW #elif defined(ALLIN1_DEPTH_ONLY_PASS) #ifdef ALLIN1_GPU_INSTANCING_SUPPORT #pragma multi_compile_instancing #endif #ifdef ALLIN1_DOTS_INSTANCING_SUPPORT #pragma multi_compile _ DOTS_INSTANCING_ON #endif #elif defined(ALLIN1_DEPTH_NORMALS_PASS) #ifdef ALLIN1_GPU_INSTANCING_SUPPORT #pragma multi_compile_instancing #endif #ifdef ALLIN1_DOTS_INSTANCING_SUPPORT #pragma multi_compile _ DOTS_INSTANCING_ON #endif #elif defined(ALLIN1_OUTLINE_PASS) #ifdef ALLIN1_GPU_INSTANCING_SUPPORT #pragma multi_compile_instancing #endif #ifdef ALLIN1_DOTS_INSTANCING_SUPPORT #pragma multi_compile _ DOTS_INSTANCING_ON #endif #ifdef ALLIN1_FOG_SUPPORT #if UNITY_VERSION >= 60020000 #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Fog.hlsl" #else #pragma multi_compile_fog #endif #endif #endif #endif //ALLIN13DSHADER_FEATURESURP