using UnityEngine; public sealed class DebugGameInput : MonoBehaviour { [SerializeField] private GameManager gameManager; private void Update() { if (Input.GetKeyDown(KeyCode.Space)) gameManager.Roll(); // 1-5: toggle lock on dice 0-4 if (Input.GetKeyDown(KeyCode.Alpha1)) gameManager.ToggleDiceLock(0); if (Input.GetKeyDown(KeyCode.Alpha2)) gameManager.ToggleDiceLock(1); if (Input.GetKeyDown(KeyCode.Alpha3)) gameManager.ToggleDiceLock(2); if (Input.GetKeyDown(KeyCode.Alpha4)) gameManager.ToggleDiceLock(3); if (Input.GetKeyDown(KeyCode.Alpha5)) gameManager.ToggleDiceLock(4); // Score categories if (Input.GetKeyDown(KeyCode.F1)) gameManager.ScoreInCategory(YachtCategory.Ones); if (Input.GetKeyDown(KeyCode.F2)) gameManager.ScoreInCategory(YachtCategory.Twos); if (Input.GetKeyDown(KeyCode.F3)) gameManager.ScoreInCategory(YachtCategory.Threes); if (Input.GetKeyDown(KeyCode.F4)) gameManager.ScoreInCategory(YachtCategory.Fours); if (Input.GetKeyDown(KeyCode.F5)) gameManager.ScoreInCategory(YachtCategory.Fives); if (Input.GetKeyDown(KeyCode.F6)) gameManager.ScoreInCategory(YachtCategory.Sixes); if (Input.GetKeyDown(KeyCode.F7)) gameManager.ScoreInCategory(YachtCategory.ThreeOfAKind); if (Input.GetKeyDown(KeyCode.F8)) gameManager.ScoreInCategory(YachtCategory.FourOfAKind); if (Input.GetKeyDown(KeyCode.F9)) gameManager.ScoreInCategory(YachtCategory.FullHouse); if (Input.GetKeyDown(KeyCode.F10)) gameManager.ScoreInCategory(YachtCategory.SmallStraight); if (Input.GetKeyDown(KeyCode.F11)) gameManager.ScoreInCategory(YachtCategory.LargeStraight); if (Input.GetKeyDown(KeyCode.F12)) gameManager.ScoreInCategory(YachtCategory.Yacht); if (Input.GetKeyDown(KeyCode.C)) gameManager.ScoreInCategory(YachtCategory.Chance); } }