using UnityEngine; namespace AllIn13DShader { public class DemoSceneConfiguration : ScriptableObject { public float scaleDuration = 0.4f; public float distanceBetweenDemos = 25f; public float cameraTransitionDuration = 1f; public float alphaDuration = 0.25f; [Header("Curves")] public AnimationCurve scalingCurve; public AnimationCurve cameraCurve; public AnimationCurve alphaCurve; [Header("Expositors")] public DemoExpositorData[] expositors; } }