using UnityEngine; namespace AllIn1SpriteShader { public static class InputKeyConverter { #if ENABLE_INPUT_SYSTEM public static UnityEngine.InputSystem.Key GetKeyFromKeycode(KeyCode keyCode) { UnityEngine.InputSystem.Key res = UnityEngine.InputSystem.Key.Space; switch (keyCode) { case KeyCode.A: res = UnityEngine.InputSystem.Key.A; break; case KeyCode.B: res = UnityEngine.InputSystem.Key.B; break; case KeyCode.C: res = UnityEngine.InputSystem.Key.C; break; case KeyCode.D: res = UnityEngine.InputSystem.Key.D; break; case KeyCode.E: res = UnityEngine.InputSystem.Key.E; break; case KeyCode.F: res = UnityEngine.InputSystem.Key.F; break; case KeyCode.G: res = UnityEngine.InputSystem.Key.G; break; case KeyCode.H: res = UnityEngine.InputSystem.Key.H; break; case KeyCode.I: res = UnityEngine.InputSystem.Key.I; break; case KeyCode.J: res = UnityEngine.InputSystem.Key.J; break; case KeyCode.K: res = UnityEngine.InputSystem.Key.K; break; case KeyCode.L: res = UnityEngine.InputSystem.Key.L; break; case KeyCode.M: res = UnityEngine.InputSystem.Key.M; break; case KeyCode.N: res = UnityEngine.InputSystem.Key.N; break; case KeyCode.O: res = UnityEngine.InputSystem.Key.O; break; case KeyCode.P: res = UnityEngine.InputSystem.Key.P; break; case KeyCode.Q: res = UnityEngine.InputSystem.Key.Q; break; case KeyCode.R: res = UnityEngine.InputSystem.Key.R; break; case KeyCode.S: res = UnityEngine.InputSystem.Key.S; break; case KeyCode.T: res = UnityEngine.InputSystem.Key.T; break; case KeyCode.U: res = UnityEngine.InputSystem.Key.U; break; case KeyCode.V: res = UnityEngine.InputSystem.Key.V; break; case KeyCode.W: res = UnityEngine.InputSystem.Key.W; break; case KeyCode.X: res = UnityEngine.InputSystem.Key.X; break; case KeyCode.Y: res = UnityEngine.InputSystem.Key.Y; break; case KeyCode.Z: res = UnityEngine.InputSystem.Key.Z; break; case KeyCode.Alpha0: res = UnityEngine.InputSystem.Key.Digit0; break; case KeyCode.Alpha1: res = UnityEngine.InputSystem.Key.Digit1; break; case KeyCode.Alpha2: res = UnityEngine.InputSystem.Key.Digit2; break; case KeyCode.Alpha3: res = UnityEngine.InputSystem.Key.Digit3; break; case KeyCode.Alpha4: res = UnityEngine.InputSystem.Key.Digit4; break; case KeyCode.Alpha5: res = UnityEngine.InputSystem.Key.Digit5; break; case KeyCode.Alpha6: res = UnityEngine.InputSystem.Key.Digit6; break; case KeyCode.Alpha7: res = UnityEngine.InputSystem.Key.Digit7; break; case KeyCode.Alpha8: res = UnityEngine.InputSystem.Key.Digit8; break; case KeyCode.Alpha9: res = UnityEngine.InputSystem.Key.Digit9; break; case KeyCode.Space: res = UnityEngine.InputSystem.Key.Space; break; case KeyCode.Return: res = UnityEngine.InputSystem.Key.Enter; break; case KeyCode.Escape: res = UnityEngine.InputSystem.Key.Escape; break; case KeyCode.Backspace: res = UnityEngine.InputSystem.Key.Backspace; break; case KeyCode.Tab: res = UnityEngine.InputSystem.Key.Tab; break; case KeyCode.LeftShift: res = UnityEngine.InputSystem.Key.LeftShift; break; case KeyCode.RightShift: res = UnityEngine.InputSystem.Key.RightShift; break; case KeyCode.LeftControl: res = UnityEngine.InputSystem.Key.LeftCtrl; break; case KeyCode.RightControl: res = UnityEngine.InputSystem.Key.RightCtrl; break; case KeyCode.LeftAlt: res = UnityEngine.InputSystem.Key.LeftAlt; break; case KeyCode.RightAlt: res = UnityEngine.InputSystem.Key.RightAlt; break; case KeyCode.LeftCommand: res = UnityEngine.InputSystem.Key.LeftCommand; break; case KeyCode.RightCommand: res = UnityEngine.InputSystem.Key.RightCommand; break; case KeyCode.LeftWindows: res = UnityEngine.InputSystem.Key.LeftWindows; break; case KeyCode.RightWindows: res = UnityEngine.InputSystem.Key.RightWindows; break; case KeyCode.UpArrow: res = UnityEngine.InputSystem.Key.UpArrow; break; case KeyCode.DownArrow: res = UnityEngine.InputSystem.Key.DownArrow; break; case KeyCode.LeftArrow: res = UnityEngine.InputSystem.Key.LeftArrow; break; case KeyCode.RightArrow: res = UnityEngine.InputSystem.Key.RightArrow; break; case KeyCode.F1: res = UnityEngine.InputSystem.Key.F1; break; case KeyCode.F2: res = UnityEngine.InputSystem.Key.F2; break; case KeyCode.F3: res = UnityEngine.InputSystem.Key.F3; break; case KeyCode.F4: res = UnityEngine.InputSystem.Key.F4; break; case KeyCode.F5: res = UnityEngine.InputSystem.Key.F5; break; case KeyCode.F6: res = UnityEngine.InputSystem.Key.F6; break; case KeyCode.F7: res = UnityEngine.InputSystem.Key.F7; break; case KeyCode.F8: res = UnityEngine.InputSystem.Key.F8; break; case KeyCode.F9: res = UnityEngine.InputSystem.Key.F9; break; case KeyCode.F10: res = UnityEngine.InputSystem.Key.F10; break; case KeyCode.F11: res = UnityEngine.InputSystem.Key.F11; break; case KeyCode.F12: res = UnityEngine.InputSystem.Key.F12; break; case KeyCode.Insert: res = UnityEngine.InputSystem.Key.Insert; break; case KeyCode.Delete: res = UnityEngine.InputSystem.Key.Delete; break; case KeyCode.Home: res = UnityEngine.InputSystem.Key.Home; break; case KeyCode.End: res = UnityEngine.InputSystem.Key.End; break; case KeyCode.PageUp: res = UnityEngine.InputSystem.Key.PageUp; break; case KeyCode.PageDown: res = UnityEngine.InputSystem.Key.PageDown; break; case KeyCode.Keypad0: res = UnityEngine.InputSystem.Key.Numpad0; break; case KeyCode.Keypad1: res = UnityEngine.InputSystem.Key.Numpad1; break; case KeyCode.Keypad2: res = UnityEngine.InputSystem.Key.Numpad2; break; case KeyCode.Keypad3: res = UnityEngine.InputSystem.Key.Numpad3; break; case KeyCode.Keypad4: res = UnityEngine.InputSystem.Key.Numpad4; break; case KeyCode.Keypad5: res = UnityEngine.InputSystem.Key.Numpad5; break; case KeyCode.Keypad6: res = UnityEngine.InputSystem.Key.Numpad6; break; case KeyCode.Keypad7: res = UnityEngine.InputSystem.Key.Numpad7; break; case KeyCode.Keypad8: res = UnityEngine.InputSystem.Key.Numpad8; break; case KeyCode.Keypad9: res = UnityEngine.InputSystem.Key.Numpad9; break; case KeyCode.KeypadDivide: res = UnityEngine.InputSystem.Key.NumpadDivide; break; case KeyCode.KeypadMultiply: res = UnityEngine.InputSystem.Key.NumpadMultiply; break; case KeyCode.KeypadMinus: res = UnityEngine.InputSystem.Key.NumpadMinus; break; case KeyCode.KeypadPlus: res = UnityEngine.InputSystem.Key.NumpadPlus; break; case KeyCode.KeypadEnter: res = UnityEngine.InputSystem.Key.NumpadEnter; break; case KeyCode.KeypadPeriod: res = UnityEngine.InputSystem.Key.NumpadPeriod; break; case KeyCode.CapsLock: res = UnityEngine.InputSystem.Key.CapsLock; break; case KeyCode.ScrollLock: res = UnityEngine.InputSystem.Key.ScrollLock; break; case KeyCode.Pause: res = UnityEngine.InputSystem.Key.Pause; break; case KeyCode.Quote: res = UnityEngine.InputSystem.Key.Quote; break; case KeyCode.Comma: res = UnityEngine.InputSystem.Key.Comma; break; case KeyCode.Minus: res = UnityEngine.InputSystem.Key.Minus; break; case KeyCode.Period: res = UnityEngine.InputSystem.Key.Period; break; case KeyCode.Slash: res = UnityEngine.InputSystem.Key.Slash; break; case KeyCode.Semicolon: res = UnityEngine.InputSystem.Key.Semicolon; break; case KeyCode.Equals: res = UnityEngine.InputSystem.Key.Equals; break; case KeyCode.LeftBracket: res = UnityEngine.InputSystem.Key.LeftBracket; break; case KeyCode.RightBracket: res = UnityEngine.InputSystem.Key.RightBracket; break; case KeyCode.Backslash: res = UnityEngine.InputSystem.Key.Backslash; break; case KeyCode.BackQuote: res = UnityEngine.InputSystem.Key.Backquote; break; default: res = UnityEngine.InputSystem.Key.Space; break; } return res; } #endif } }