#ifndef ALLIN1SPRITESHADERSRP_STRUCTS #define ALLIN1SPRITESHADERSRP_STRUCTS struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; half4 color : COLOR; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; half4 color : COLOR; #if OUTTEX_ON half2 uvOutTex : TEXCOORD1; #endif #if OUTDIST_ON half2 uvOutDistTex : TEXCOORD2; #endif #if DISTORT_ON half2 uvDistTex : TEXCOORD3; #endif #if FOG_ON float fogCoord : TEXCOORD4; #endif float3 positionWS : TEXCOORD5; UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_OUTPUT_STEREO }; #endif