using System; using System.Threading.Tasks; using UnityEngine; namespace SingularityGroup.HotReload.Editor { internal static class ReportWindowAPI { public static void OpenBugReport(string title = null, string description = null) { HotReloadBugReportWindow.Open( ReportMode.BugReport, discordUrl: Constants.DiscordInviteUrl, contactUrl: Constants.ContactURL, email: HotReloadPrefs.LicenseEmail, details: description, title: title ); } public static void OpenFeedback( Func> submitHandler = null, string discordUrl = null, string contactUrl = null, string title = null, string email = null, string feedback = null ) { HotReloadBugReportWindow.Open( ReportMode.Feedback, discordUrl: Constants.DiscordInviteUrl, contactUrl: Constants.ContactURL, email: HotReloadPrefs.LicenseEmail ); } } }