using System.IO; using UnityEngine; namespace SingularityGroup.HotReload { internal static class PackageConst { //CI changes this property to 'true' for asset store builds. //Don't touch unless you know what you are doing public static bool IsAssetStoreBuild => true; public const string Version = "1.13.17"; // Never higher than Version // Used for the download public const string ServerVersion = "1.13.17"; public const string PackageName = "com.singularitygroup.hotreload"; public const string DefaultLocale = Localization.Locale.English; // avoids unreachable code warnings from using const public static string DefaultLocaleField = DefaultLocale; public static readonly string LibraryCachePath = MultiplayerPlaymodeHelper.PathToMainProject("Library/" + PackageName); public const string ConfigFileName = "hot-reload-config.json"; public static readonly string ConfigFilePath = Path.Combine(MultiplayerPlaymodeHelper.PathToMainProject(ConfigFileName)); public const string ServerInfoFileName = "serverinfo.json"; public static readonly string ServerInfoFilePath = Path.Combine(LibraryCachePath, ServerInfoFileName); } }