using System; using UnityEngine; [Serializable] public struct ModifierTarget { [Tooltip("Die face value (1-6). 0 = any/all dice.")] [Range(0, 6)] public int DieValue; [Tooltip("Category this modifier targets.")] public YachtCategory TargetCategory; [Tooltip("If true, TargetCategory is used as a filter.")] public bool HasCategoryFilter; }