using Cysharp.Threading.Tasks; using UnityEngine; using YachtDice.Modifiers.Core; using YachtDice.Modifiers.Definition; using YachtDice.Modifiers.Runtime; namespace YachtDice.Modifiers.Effects { [CreateAssetMenu(fileName = "AddPerDiceEffect", menuName = "YachtDice/Modifiers/Effects/Add Per Dice")] public class AddPerDiceEffect : Effect { [Tooltip("Points to add per matching dice.")] [SerializeField] private int valuePerDice; [Tooltip("Dice face value to match (1-6). 0 = any/all dice.")] [SerializeField, Range(0, 6)] private int targetDiceValue; public override UniTask Apply(ModifierContext context, ModifierInstance instance) { if (context.DiceValues == null) return UniTask.CompletedTask; int count = 0; for (int i = 0; i < context.DiceValues.Length; i++) { if (targetDiceValue == 0 || context.DiceValues[i] == targetDiceValue) count++; } context.FlatBonus += valuePerDice * count * instance.Stacks; return UniTask.CompletedTask; } #if UNITY_EDITOR public static AddPerDiceEffect CreateForTest(int valuePerDice, int targetDiceValue = 0, ModifierPhase phase = ModifierPhase.Additive, int priority = 0) { var so = CreateInstance(); so.valuePerDice = valuePerDice; so.targetDiceValue = targetDiceValue; so.SetPhaseForTest(phase); so.SetPriorityForTest(priority); return so; } #endif } }