using UnityEditor; using UnityEngine; namespace AllIn13DShader { public class CommonStyles { public const int BUTTON_WIDTH = 600; public const int BIG_FONT_SIZE = 16; public GUIStyle shaderPropertiesStyle; public GUIStyle wordWrappedStyle; public GUIStyle style; public GUIStyle bigLabel; public GUIStyle warningLabel; public GUIStyle okLabel; public GUIStyle linkStyle; public GUIStyle boxStyle; public void InitStyles() { if(wordWrappedStyle == null) { wordWrappedStyle = new GUIStyle(EditorStyles.largeLabel); wordWrappedStyle.wordWrap = true; } if(style == null) { style = new GUIStyle(EditorStyles.helpBox); style.margin = new RectOffset(0, 0, 0, 0); } if(bigLabel == null) { bigLabel = new GUIStyle(EditorStyles.boldLabel); bigLabel.fontSize = BIG_FONT_SIZE; } if(okLabel == null) { okLabel = new GUIStyle(EditorStyles.label); okLabel.fontSize = BIG_FONT_SIZE; okLabel.normal.textColor = Color.green; okLabel.wordWrap = true; okLabel.richText = true; } if(warningLabel == null) { warningLabel = new GUIStyle(EditorStyles.label); warningLabel.fontSize = BIG_FONT_SIZE; warningLabel.normal.textColor = Color.yellow; warningLabel.wordWrap = true; warningLabel.richText = true; } if(linkStyle == null) { linkStyle = new GUIStyle(EditorStyles.linkLabel); } if(boxStyle == null) { boxStyle = new GUIStyle(EditorStyles.helpBox); boxStyle.margin = new RectOffset(0, 0, 0, 0); } if(shaderPropertiesStyle == null) { shaderPropertiesStyle = new GUIStyle(EditorStyles.helpBox); shaderPropertiesStyle.margin = new RectOffset(25, 0, 0, 0); } } } }