using UnityEditor; using UnityEngine; namespace AllIn13DShader { public class PropertiesConfigCollection : ScriptableObject { public PropertiesConfig propertiesConfig; public void AddConfig(PropertiesConfig config) { this.propertiesConfig = config; } public PropertiesConfig FindPropertiesConfigByShader(Shader shader) { PropertiesConfig res = null; res = propertiesConfig; return res; } public bool IsAllIn3DShaderMaterial(Material mat) { bool res = false; res = mat.shader.name.Contains("AllIn13DShader"); return res; } } }