using UnityEngine; namespace AllIn13DShader { public class DemoLightUrpIntensity : MonoBehaviour { [SerializeField] private Light thisLight; [SerializeField] private float urpIntensityMultiplier = 5f; private void Start() { #if ALLIN13DSHADER_URP thisLight.intensity *= urpIntensityMultiplier; #else float t = urpIntensityMultiplier; //This is preventing a compilation warning in the editor #endif } private void Reset() { if(thisLight == null) { thisLight = GetComponent(); } } } }