Files
2026-02-23 22:24:46 +07:00

18 lines
398 B
C#

using UnityEngine;
namespace AllIn13DShader
{
public class EnvironmentSpotlightController : EnvironmentController
{
public Transform lightsParent;
public float rotationSpeed;
protected override void Update()
{
base.Update();
Quaternion quat = lightsParent.rotation;
lightsParent.rotation = quat * Quaternion.AngleAxis(rotationSpeed * Time.deltaTime, lightsParent.up);
}
}
}