Files
2026-02-23 22:01:07 +07:00

40 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
namespace AllIn13DShader
{
public class Vector2Drawer : MaterialPropertyDrawer
{
public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor editor)
{
AllIn1ShaderPropertyType propType = EditorUtils.GetShaderTypeByMaterialProperty(prop);
if (propType != AllIn1ShaderPropertyType.Vector)
{
EditorGUI.LabelField(position, label, "Vector3Drawer only works with Vector properties.");
return;
}
EditorGUI.BeginChangeCheck();
// Get current vector4 value
Vector4 vec4Value = prop.vectorValue;
// Convert to Vector2 for editing
Vector2 vec2Value = new Vector2(vec4Value.x, vec4Value.y);
// Create property field for Vector3
vec2Value = EditorGUI.Vector2Field(position, label, vec2Value);
if (EditorGUI.EndChangeCheck())
{
// Convert back to Vector4, preserving the w component
prop.vectorValue = new Vector4(vec2Value.x, vec2Value.y, vec4Value.z, vec4Value.w);
}
}
public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
{
return EditorGUIUtility.singleLineHeight;
}
}
}