Files
2026-02-23 22:01:07 +07:00

17 lines
342 B
C#

using UnityEngine;
namespace AllIn13DShader
{
public class ConversionProperty : ScriptableObject
{
public ConversionPropertyType propertyType;
public string propertyName;
[Header("Effect")]
public string belongingToEffect;
public bool requiredProperty;
[Header("Alternative Names")]
public string[] alternativeNames;
}
}