Files
2026-02-23 22:01:07 +07:00

32 lines
836 B
C#

using UnityEngine.Rendering;
namespace AllIn13DShader
{
[System.Serializable]
public class BlendCommand : ShaderCommand
{
private const string SHADER_ENTRY_FORMAT = @"Blend {0}";
public const string SRC_DEFINED_IN_PROPERTIES = @"[_BlendSrc]";
public const string DST_DEFINED_IN_PROPERTIES = @"[_BlendDst]";
public BlendMode srcBlending = BlendMode.Zero;
public BlendMode dstBlending = BlendMode.One;
protected override string GetShaderEntryFormat()
{
return SHADER_ENTRY_FORMAT;
}
protected override string GetShaderEntryValueDefinedInProperties()
{
string res = $"{SRC_DEFINED_IN_PROPERTIES} {DST_DEFINED_IN_PROPERTIES}";
return res;
}
protected override string GetShaderEntryValueDefinedInCode()
{
string res = $"{srcBlending.ToString()} {dstBlending.ToString()}";
return res;
}
}
}