Files
2026-02-23 22:01:07 +07:00

27 lines
586 B
C#

namespace AllIn13DShader
{
[System.Serializable]
public class ZWriteCommand : ShaderCommand
{
private const string SHADER_ENTRY_FORMAT = @"ZWrite {0}";
private const string STR_DEFINED_IN_PROPERTIES = @"[_ZWrite]";
public bool zWriteOn;
protected override string GetShaderEntryFormat()
{
return SHADER_ENTRY_FORMAT;
}
protected override string GetShaderEntryValueDefinedInCode()
{
string res = zWriteOn ? "On" : "Off";
return res;
}
protected override string GetShaderEntryValueDefinedInProperties()
{
return STR_DEFINED_IN_PROPERTIES;
}
}
}