Files
2026-02-23 22:01:07 +07:00

22 lines
949 B
C#

using UnityEngine;
namespace AllIn13DShader
{
[CreateAssetMenu(fileName = "RGBAPackerValues", menuName = "AllIn1 3D Shader/RGBA Packer Values")]
public class RGBAPackerValues : ScriptableObject
{
[SerializeField] public Texture2D rChannelTexture;
[SerializeField] public bool rChannelDefaultWhite = false;
[SerializeField] public Texture2D gChannelTexture;
[SerializeField] public bool gChannelDefaultWhite = false;
[SerializeField] public Texture2D bChannelTexture;
[SerializeField] public bool bChannelDefaultWhite = false;
[SerializeField] public Texture2D aChannelTexture;
[SerializeField] public bool aChannelDefaultWhite = false;
[SerializeField] public TextureSizes textureSizes = TextureSizes._512;
[SerializeField] public FilterMode filtering = FilterMode.Bilinear;
[System.NonSerialized] public Texture2D createdRGBATexture;
}
}