Files
2026-02-23 22:01:07 +07:00

20 lines
533 B
C#

using UnityEngine;
namespace AllIn13DShader
{
[ExecuteInEditMode]
public class ShaderGlobalTimeController : MonoBehaviour
{
private readonly int globalTimePropertyID = Shader.PropertyToID(ConstantsRuntime.GLOBAL_PROPERTY_GLOBAL_TIME);
private Vector4 timeVector;
private void Update()
{
timeVector.x = Time.unscaledTime / 20f;
timeVector.y = Time.unscaledTime;
timeVector.z = Time.unscaledTime * 2f;
timeVector.w = Time.unscaledTime * 3f;
Shader.SetGlobalVector(globalTimePropertyID, timeVector);
}
}
}