Files
2026-02-23 22:24:46 +07:00

16 lines
486 B
C#

using UnityEngine;
namespace AllIn1SpriteShader.Demo.Scripts
{
public class AllIn1AutoRotate : MonoBehaviour
{
[SerializeField] private float rotationSpeed = 30f;
[SerializeField] private Vector3 rotationAxis = Vector3.up;
[SerializeField] private bool useLocalRotation;
private void Update()
{
transform.Rotate(rotationAxis * (rotationSpeed * Time.deltaTime), useLocalRotation ? Space.Self : Space.World);
}
}
}