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2026-02-23 22:01:07 +07:00

40 lines
604 B
HLSL

#ifndef ALLIN1SPRITESHADERSRP_STRUCTS
#define ALLIN1SPRITESHADERSRP_STRUCTS
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
half4 color : COLOR;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
half4 color : COLOR;
#if OUTTEX_ON
half2 uvOutTex : TEXCOORD1;
#endif
#if OUTDIST_ON
half2 uvOutDistTex : TEXCOORD2;
#endif
#if DISTORT_ON
half2 uvDistTex : TEXCOORD3;
#endif
#if FOG_ON
float fogCoord : TEXCOORD4;
#endif
float3 positionWS : TEXCOORD5;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
#endif