Files
2026-03-02 12:49:12 +07:00

79 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Inventory
{
public class InventoryView : MonoBehaviour
{
[SerializeField] private Transform slotContainer;
[SerializeField] private InventorySlotView slotPrefab;
[SerializeField] private TMP_Text slotCountText;
[SerializeField] private Button closeButton;
private readonly List<InventorySlotView> _spawnedSlots = new();
public event Action<ModifierInstance> OnActivateClicked;
public event Action<ModifierInstance> OnDeactivateClicked;
public event Action<ModifierInstance> OnSellClicked;
private void Awake()
{
if (closeButton != null)
closeButton.onClick.AddListener(Hide);
}
private void OnDestroy()
{
if (closeButton != null)
closeButton.onClick.RemoveListener(Hide);
}
public void Show() => gameObject.SetActive(true);
public void Hide() => gameObject.SetActive(false);
public bool IsVisible => gameObject.activeSelf;
public void Refresh(IReadOnlyList<ModifierInstance> owned, int maxSlots)
{
ClearSlots();
var activeCount = 0;
foreach (var inst in owned)
{
if (inst.IsActive) activeCount++;
var slot = Instantiate(slotPrefab, slotContainer);
slot.Setup(inst, activeCount <= maxSlots);
slot.OnActivateClicked += HandleActivate;
slot.OnDeactivateClicked += HandleDeactivate;
slot.OnSellClicked += HandleSell;
_spawnedSlots.Add(slot);
}
if (slotCountText != null)
slotCountText.text = $"{activeCount}/{maxSlots}";
}
private void ClearSlots()
{
foreach (var t in _spawnedSlots)
{
t.OnActivateClicked -= HandleActivate;
t.OnDeactivateClicked -= HandleDeactivate;
t.OnSellClicked -= HandleSell;
Destroy(t.gameObject);
}
_spawnedSlots.Clear();
}
private void HandleActivate(ModifierInstance inst) => OnActivateClicked?.Invoke(inst);
private void HandleDeactivate(ModifierInstance inst) => OnDeactivateClicked?.Invoke(inst);
private void HandleSell(ModifierInstance inst) => OnSellClicked?.Invoke(inst);
}
}