Files

17 lines
540 B
C#

using System;
using System.Collections.Generic;
using UnityEngine.Serialization;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Persistence
{
[Serializable]
public sealed class SaveData
{
[FormerlySerializedAs("Version")] public int version = 3;
[FormerlySerializedAs("Currency")] public int currency;
[FormerlySerializedAs("OwnedModifiers")] public List<ModifierSaveEntry> ownedModifiers = new();
[FormerlySerializedAs("OwnedDiceIds")] public List<string> ownedDiceIds = new();
}
}