28 lines
490 B
C#
28 lines
490 B
C#
using UnityEngine;
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namespace AllIn13DShader
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{
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[CreateAssetMenu(menuName = "AllIn13D/URP Settings")]
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public class URPSettings : ScriptableObject
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{
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public const string ASSET_NAME = "URPSettings";
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public URPFeatureConfig[] configs;
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public URPFeatureConfig FindConfigByID(string id)
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{
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URPFeatureConfig res = null;
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for(int i = 0; i < configs.Length; i++)
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{
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if(configs[i].shaderDefine == id)
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{
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res = configs[i];
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break;
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}
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}
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return res;
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}
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}
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} |