Files
YachtDice/Assets/Scripts/Tests/Editor/ModifierEffectTests.cs
T
horooko 13b18b0a8b [Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 05:37:12 +07:00

260 lines
8.8 KiB
C#

using NUnit.Framework;
using UnityEngine;
using YachtDice.Categories;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Effects;
using YachtDice.Modifiers.Runtime;
using YachtDice.Scoring;
namespace YachtDice.Tests
{
public class ModifierEffectTests
{
private CategoryDefinition testCategory;
[SetUp]
public void SetUp()
{
testCategory = SumAllCategory.CreateForTest("chance", "Шанс");
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(testCategory);
}
private ModifierInstance CreateInstance(string id = "test")
{
var def = ModifierDefinition.CreateForTest(id, null);
return new ModifierInstance(def);
}
private ModifierContext CreateContext(int baseScore, int[] dice)
{
return new ModifierContext
{
BaseScore = baseScore,
DiceValues = dice,
Category = testCategory,
};
}
// ── AddPerDiceEffect ─────────────────────────────────────────
[Test]
public void AddPerDiceEffect_CountsMatchingDice()
{
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(30, ctx.FlatBonus); // 10 * 3 matching dice
}
[Test]
public void AddPerDiceEffect_ZeroTarget_CountsAllDice()
{
var effect = AddPerDiceEffect.CreateForTest(2, targetDiceValue: 0);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(10, ctx.FlatBonus); // 2 * 5 dice
}
[Test]
public void AddPerDiceEffect_NoMatches_ZeroBonus()
{
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 6);
var ctx = CreateContext(5, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(0, ctx.FlatBonus);
}
[Test]
public void AddPerDiceEffect_ScalesWithStacks()
{
var effect = AddPerDiceEffect.CreateForTest(10, targetDiceValue: 1);
var ctx = CreateContext(5, new[] { 1, 1, 3, 4, 1 });
var inst = CreateInstance();
inst.Stacks = 2;
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(60, ctx.FlatBonus); // 10 * 3 * 2 stacks
}
// ── AddFlatScoreEffect ──────────────────────────────────────
[Test]
public void AddFlatScoreEffect_AddsFlat()
{
var effect = AddFlatScoreEffect.CreateForTest(15);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(15, ctx.FlatBonus);
}
[Test]
public void AddFlatScoreEffect_ScalesWithStacks()
{
var effect = AddFlatScoreEffect.CreateForTest(15);
var ctx = CreateContext(25, new[] { 3, 3, 2, 2, 2 });
var inst = CreateInstance();
inst.Stacks = 3;
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(45, ctx.FlatBonus); // 15 * 3 stacks
}
// ── MultiplyPerDiceEffect ────────────────────────────────────
[Test]
public void MultiplyPerDiceEffect_MultipliesPerMatch()
{
var effect = MultiplyPerDiceEffect.CreateForTest(2f, targetDiceValue: 6);
var ctx = CreateContext(18, new[] { 6, 6, 6, 1, 2 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(8f, ctx.Multiplier, 0.001f); // 1 * 2 * 2 * 2 = 8
}
[Test]
public void MultiplyPerDiceEffect_NoMatches_MultiplierUnchanged()
{
var effect = MultiplyPerDiceEffect.CreateForTest(3f, targetDiceValue: 6);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(1f, ctx.Multiplier);
}
// ── MultiplyScoreEffect ─────────────────────────────────────
[Test]
public void MultiplyScoreEffect_MultipliesOnce()
{
var effect = MultiplyScoreEffect.CreateForTest(1.5f);
var ctx = CreateContext(50, new[] { 6, 6, 6, 6, 6 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(1.5f, ctx.Multiplier, 0.001f);
}
[Test]
public void MultiplyScoreEffect_ScalesWithStacks()
{
var effect = MultiplyScoreEffect.CreateForTest(2f);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
inst.Stacks = 3;
effect.Apply(ctx, inst).GetAwaiter().GetResult();
// Pow(2, 3) = 8
Assert.AreEqual(8f, ctx.Multiplier, 0.001f);
}
// ── PostMultiplyEffect ──────────────────────────────────────
[Test]
public void PostMultiplyEffect_MultipliesPostMultiplier()
{
var effect = PostMultiplyEffect.CreateForTest(2f);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(2f, ctx.PostMultiplier, 0.001f);
}
// ── AddCurrencyEffect ───────────────────────────────────────
[Test]
public void AddCurrencyEffect_AddsToCurrencyDelta()
{
var effect = AddCurrencyEffect.CreateForTest(25);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(25, ctx.CurrencyDelta);
}
[Test]
public void AddCurrencyEffect_ScalesWithStacks()
{
var effect = AddCurrencyEffect.CreateForTest(25);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance();
inst.Stacks = 2;
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(50, ctx.CurrencyDelta); // 25 * 2 stacks
}
// ── ConsumeChargeEffect ─────────────────────────────────────
[Test]
public void ConsumeChargeEffect_DecrementsRemainingUses()
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var def = ModifierDefinition.CreateForTest("limited", null,
hasLimitedUses: true, maxUses: 3);
var inst = new ModifierInstance(def);
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(2, inst.RemainingUses);
}
[Test]
public void ConsumeChargeEffect_IgnoresPermanent()
{
var effect = ConsumeChargeEffect.CreateForTest(1);
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
var inst = CreateInstance(); // permanent (no limited uses)
effect.Apply(ctx, inst).GetAwaiter().GetResult();
Assert.AreEqual(-1, inst.RemainingUses); // unchanged
}
// ── FinalScore Integration ──────────────────────────────────
[Test]
public void FinalScore_CombinesBaseAndFlatAndMultiplier()
{
var ctx = CreateContext(10, new[] { 1, 2, 3, 4, 5 });
ctx.FlatBonus = 5;
ctx.Multiplier = 2f;
ctx.PostMultiplier = 1.5f;
// FinalScore = floor((10 + 5) * 2 * 1.5) = floor(45) = 45
Assert.AreEqual(45, ctx.FinalScore);
}
}
}