Files
YachtDice/Assets/Scripts/Dice/DieInstance.cs
T
horooko 0f9b162061 [Refactor] Replace hardcoded categories with data-driven SO system and abstract dice
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance)
  to support future custom dice types while keeping backward compat via int[] DiceValues
- Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy:
  SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO
- Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic
- Refactor ScoringSystem, Views, GameManager, GameController to use SO references
- Update CategoryCondition modifier to use SO reference instead of enum
- Update all editor tests to use SO-based categories and DieInstance

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-01 11:46:50 +07:00

28 lines
808 B
C#

namespace YachtDice.Dice
{
/// <summary>
/// Рантайм-состояние одного дайса.
/// Хранит текущее значение верхней грани и ссылку на определение типа.
/// </summary>
public class DieInstance : IDie
{
public DieDefinitionSO Definition { get; }
public int Value { get; set; }
public bool IsLocked { get; set; }
public DieInstance(DieDefinitionSO definition)
{
Definition = definition;
Value = 0;
IsLocked = false;
}
public DieInstance(DieDefinitionSO definition, int initialValue)
{
Definition = definition;
Value = initialValue;
IsLocked = false;
}
}
}