0f9b162061
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance) to support future custom dice types while keeping backward compat via int[] DiceValues - Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy: SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO - Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic - Refactor ScoringSystem, Views, GameManager, GameController to use SO references - Update CategoryCondition modifier to use SO reference instead of enum - Update all editor tests to use SO-based categories and DieInstance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using UnityEngine;
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namespace YachtDice.Dice
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{
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/// <summary>
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/// Стандартный дайс с настраиваемыми значениями граней.
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/// По умолчанию — классический d6 (1-6).
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/// </summary>
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[CreateAssetMenu(fileName = "StandardDie", menuName = "YachtDice/Dice/Standard Die")]
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public class StandardDieSO : DieDefinitionSO
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{
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[Header("Configuration")]
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[SerializeField] private int[] faceValues = { 1, 2, 3, 4, 5, 6 };
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public override int FaceCount => faceValues.Length;
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public override int[] GetFaceValues()
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{
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int[] copy = new int[faceValues.Length];
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System.Array.Copy(faceValues, copy, faceValues.Length);
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return copy;
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}
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#if UNITY_EDITOR
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public static StandardDieSO CreateStandardD6ForTest()
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{
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var so = CreateForTest<StandardDieSO>("standard_d6", "Стандартный d6");
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so.faceValues = new[] { 1, 2, 3, 4, 5, 6 };
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return so;
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}
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#endif
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}
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}
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