0f9b162061
- Add abstract dice system (IDie interface, DieDefinitionSO, StandardDieSO, DieInstance) to support future custom dice types while keeping backward compat via int[] DiceValues - Replace YachtCategory enum and CategoryScorer switch with CategoryDefinitionSO hierarchy: SumOfValueCategorySO, NOfAKindCategorySO, FullHouseCategorySO, StraightCategorySO, SumAllCategorySO - Add CategoryCatalogSO for ordered category collections and DiceCheckUtility for shared logic - Refactor ScoringSystem, Views, GameManager, GameController to use SO references - Update CategoryCondition modifier to use SO reference instead of enum - Update all editor tests to use SO-based categories and DieInstance Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
29 lines
862 B
C#
29 lines
862 B
C#
using UnityEngine;
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using YachtDice.Categories;
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using YachtDice.Modifiers.Core;
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using YachtDice.Modifiers.Definition;
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using YachtDice.Modifiers.Runtime;
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namespace YachtDice.Modifiers.Conditions
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{
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[CreateAssetMenu(fileName = "CategoryCondition", menuName = "YachtDice/Modifiers/Conditions/Category")]
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public class CategoryCondition : ConditionSO
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{
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[SerializeField] private CategoryDefinitionSO requiredCategory;
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public override bool Evaluate(ModifierContext context, ModifierInstance instance)
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{
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return context.Category == requiredCategory;
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}
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#if UNITY_EDITOR
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public static CategoryCondition CreateForTest(CategoryDefinitionSO category)
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{
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var so = CreateInstance<CategoryCondition>();
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so.requiredCategory = category;
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return so;
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}
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#endif
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}
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}
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