Files
YachtDice/Assets/Scripts/Modifiers/Effects/MultiplyPerDiceEffect.cs
T
horooko 13b18b0a8b [Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 05:37:12 +07:00

45 lines
1.6 KiB
C#

using Cysharp.Threading.Tasks;
using UnityEngine;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Definition;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Modifiers.Effects
{
[CreateAssetMenu(fileName = "MultiplyPerDiceEffect", menuName = "YachtDice/Modifiers/Effects/Multiply Per Dice")]
public class MultiplyPerDiceEffect : Effect
{
[Tooltip("Multiplier to apply per matching dice.")]
[SerializeField] private float multiplierPerDice = 1f;
[Tooltip("Dice face value to match (1-6). 0 = any/all dice.")]
[SerializeField, Range(0, 6)] private int targetDiceValue;
public override UniTask Apply(ModifierContext context, ModifierInstance instance)
{
if (context.DiceValues == null) return UniTask.CompletedTask;
for (int i = 0; i < context.DiceValues.Length; i++)
{
if (targetDiceValue == 0 || context.DiceValues[i] == targetDiceValue)
context.Multiplier *= multiplierPerDice;
}
return UniTask.CompletedTask;
}
#if UNITY_EDITOR
public static MultiplyPerDiceEffect CreateForTest(float multiplierPerDice, int targetDiceValue = 0,
ModifierPhase phase = ModifierPhase.Multiplicative, int priority = 0)
{
var so = CreateInstance<MultiplyPerDiceEffect>();
so.multiplierPerDice = multiplierPerDice;
so.targetDiceValue = targetDiceValue;
so.SetPhaseForTest(phase);
so.SetPriorityForTest(priority);
return so;
}
#endif
}
}