Files
YachtDice/Assets/Scripts/Scoring/ScoreResult.cs
T
horooko 13b18b0a8b [Rename] Unify Die → Dice naming across the entire project
Standardize all class, interface, file, method, event, field, and variable
names from the inconsistent "Die" form to "Dice", matching the existing
DiceManager/DiceCatalog/DiceCollection convention.

Renamed files (7 + meta): IDie→IDice, DieInstance→DiceInstance,
DieDefinitionSO→DiceDefinitionSO, StandardDieSO→StandardDiceSO,
DieValueCondition→DiceValueCondition, AddPerDieEffect→AddPerDiceEffect,
MultiplyPerDieEffect→MultiplyPerDiceEffect.

Updated all 31 consumer and test files with matching reference changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 05:37:12 +07:00

33 lines
874 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Categories;
using YachtDice.Dice;
namespace YachtDice.Scoring
{
[Serializable]
public struct ScoreResult
{
public int BaseScore;
public int FlatBonus;
public float Multiplier;
public int[] DiceValues;
public CategoryDefinition Category;
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier);
public static ScoreResult Create(int baseScore, IReadOnlyList<IDice> dice, CategoryDefinition category)
{
return new ScoreResult
{
BaseScore = baseScore,
FlatBonus = 0,
Multiplier = 1f,
DiceValues = DiceCheckUtility.ExtractValues(dice),
Category = category
};
}
}
}