Files
YachtDice/Assets/Scripts/Scoring/ScoreResult.cs
T
2026-03-02 05:25:05 +07:00

33 lines
874 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using YachtDice.Categories;
using YachtDice.Dice;
namespace YachtDice.Scoring
{
[Serializable]
public struct ScoreResult
{
public int BaseScore;
public int FlatBonus;
public float Multiplier;
public int[] DiceValues;
public CategoryDefinition Category;
public int FinalScore => Mathf.FloorToInt((BaseScore + FlatBonus) * Multiplier);
public static ScoreResult Create(int baseScore, IReadOnlyList<IDice> dice, CategoryDefinition category)
{
return new ScoreResult
{
BaseScore = baseScore,
FlatBonus = 0,
Multiplier = 1f,
DiceValues = DiceCheckUtility.ExtractValues(dice),
Category = category
};
}
}
}