Files
YachtDice/Assets/Scripts/Scoring/ScoringSystem.cs
T
2026-03-02 05:25:05 +07:00

165 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using VContainer;
using YachtDice.Categories;
using YachtDice.Dice;
using YachtDice.Events;
using YachtDice.Modifiers.Core;
using YachtDice.Modifiers.Runtime;
namespace YachtDice.Scoring
{
public class ScoringSystem : MonoBehaviour
{
public event Action<CategoryDefinition, int> OnCategoryScored;
public event Action<int> OnAllCategoriesScored;
public event Action<CategoryDefinition, ScoreResult> OnCategoryConfirmed;
private readonly Dictionary<CategoryDefinition, int> scorecard = new();
private readonly HashSet<CategoryDefinition> usedCategories = new();
private GameEventBus eventBus;
private ModifierRegistry modifierRegistry;
private CategoryCatalog catalog;
[Inject]
public void Construct(GameEventBus eventBus, ModifierRegistry modifierRegistry, CategoryCatalog catalog)
{
this.eventBus = eventBus;
this.modifierRegistry = modifierRegistry;
this.catalog = catalog;
}
public CategoryCatalog Catalog => catalog;
public bool IsCategoryUsed(CategoryDefinition category) => usedCategories.Contains(category);
public int GetCategoryScore(CategoryDefinition category)
{
return scorecard.TryGetValue(category, out int score) ? score : -1;
}
public int TotalScore
{
get
{
int total = 0;
foreach (var kvp in scorecard) total += kvp.Value;
return total;
}
}
public int CategoriesFilledCount => usedCategories.Count;
public int TotalCategoryCount => catalog != null ? catalog.Count : 0;
public bool IsComplete => CategoriesFilledCount >= TotalCategoryCount;
public ScoreResult PreviewScore(IReadOnlyList<IDice> dice, CategoryDefinition category,
int currentRoll = 0, int currentTurn = 0, int playerCurrency = 0)
{
int baseScore = category.Calculate(dice);
if (eventBus == null || modifierRegistry == null)
return ScoreResult.Create(baseScore, dice, category);
var context = ModifierContext.CreateForScoring(
baseScore, dice, category,
currentRoll, currentTurn, playerCurrency,
modifierRegistry.Active);
eventBus.Fire(TriggerType.OnCategoryScored, context).Forget();
return context.ToScoreResult();
}
public async UniTask<ScoreResult> ScoreCategoryAsync(IReadOnlyList<IDice> dice, CategoryDefinition category,
int currentRoll, int currentTurn, int playerCurrency)
{
if (usedCategories.Contains(category))
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
int baseScore = category.Calculate(dice);
ModifierContext context;
if (eventBus != null && modifierRegistry != null)
{
context = ModifierContext.CreateForScoring(
baseScore, dice, category,
currentRoll, currentTurn, playerCurrency,
modifierRegistry.Active);
await eventBus.Fire(TriggerType.OnCategoryScored, context);
}
else
{
context = new ModifierContext
{
BaseScore = baseScore,
Dice = dice,
DiceValues = DiceCheckUtility.ExtractValues(dice),
Category = category,
};
}
var result = context.ToScoreResult();
int finalScore = result.FinalScore;
scorecard[category] = finalScore;
usedCategories.Add(category);
OnCategoryScored?.Invoke(category, finalScore);
OnCategoryConfirmed?.Invoke(category, result);
if (IsComplete)
OnAllCategoriesScored?.Invoke(TotalScore);
return result;
}
public ScoreResult ScoreCategory(IReadOnlyList<IDice> dice, CategoryDefinition category)
{
if (usedCategories.Contains(category))
throw new InvalidOperationException($"Category {category.DisplayName} has already been scored.");
int baseScore = category.Calculate(dice);
ModifierContext context = null;
if (eventBus != null && modifierRegistry != null)
{
context = ModifierContext.CreateForScoring(
baseScore, dice, category,
0, 0, 0,
modifierRegistry.Active);
eventBus.Fire(TriggerType.OnCategoryScored, context).Forget();
}
ScoreResult result;
if (context != null)
result = context.ToScoreResult();
else
result = ScoreResult.Create(baseScore, dice, category);
int finalScore = result.FinalScore;
scorecard[category] = finalScore;
usedCategories.Add(category);
OnCategoryScored?.Invoke(category, finalScore);
OnCategoryConfirmed?.Invoke(category, result);
if (IsComplete)
OnAllCategoriesScored?.Invoke(TotalScore);
return result;
}
public void ResetScorecard()
{
scorecard.Clear();
usedCategories.Clear();
}
}
}