171 lines
6.3 KiB
C#
171 lines
6.3 KiB
C#
using System;
|
|
using YachtDice.Categories;
|
|
using YachtDice.Economy;
|
|
using YachtDice.Game;
|
|
using YachtDice.Inventory;
|
|
using YachtDice.Player;
|
|
using YachtDice.Shop;
|
|
|
|
namespace YachtDice.UI.Presentation
|
|
{
|
|
public sealed class GameFlowPresenter : IDisposable
|
|
{
|
|
private readonly GameLoopController _gameLoopController;
|
|
private readonly DiceManager _diceManager;
|
|
private readonly CurrencyBank _currencyBank;
|
|
private readonly ShopController _shopController;
|
|
private readonly InventoryController _inventoryController;
|
|
private readonly CategoryCatalog _categoryCatalog;
|
|
private readonly PlayerModel _playerModel;
|
|
private readonly IGameSaveService _saveService;
|
|
private readonly IScoreSummaryService _scoreSummaryService;
|
|
private readonly DicePanelPresenter _dicePanelPresenter;
|
|
private readonly ScoreCardPresenter _scoreCardPresenter;
|
|
private readonly GameInfoPresenter _gameInfoPresenter;
|
|
|
|
public GameFlowPresenter(
|
|
GameLoopController gameLoopController,
|
|
DiceManager diceManager,
|
|
CurrencyBank currencyBank,
|
|
ShopController shopController,
|
|
InventoryController inventoryController,
|
|
CategoryCatalog categoryCatalog,
|
|
PlayerModel playerModel,
|
|
IGameSaveService saveService,
|
|
IScoreSummaryService scoreSummaryService,
|
|
DicePanelPresenter dicePanelPresenter,
|
|
ScoreCardPresenter scoreCardPresenter,
|
|
GameInfoPresenter gameInfoPresenter)
|
|
{
|
|
_gameLoopController = gameLoopController;
|
|
_diceManager = diceManager;
|
|
_currencyBank = currencyBank;
|
|
_shopController = shopController;
|
|
_inventoryController = inventoryController;
|
|
_categoryCatalog = categoryCatalog;
|
|
_playerModel = playerModel;
|
|
_saveService = saveService;
|
|
_scoreSummaryService = scoreSummaryService;
|
|
_dicePanelPresenter = dicePanelPresenter;
|
|
_scoreCardPresenter = scoreCardPresenter;
|
|
_gameInfoPresenter = gameInfoPresenter;
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
_gameLoopController.OnTurnStarted += HandleTurnStarted;
|
|
_gameLoopController.OnRollComplete += HandleRollComplete;
|
|
_gameLoopController.OnScored += HandleScored;
|
|
_gameLoopController.OnGameOver += HandleGameOver;
|
|
|
|
_dicePanelPresenter.RollClicked += HandleRollClicked;
|
|
_dicePanelPresenter.DiceToggled += HandleDiceToggled;
|
|
_scoreCardPresenter.CategorySelected += HandleCategorySelected;
|
|
_gameInfoPresenter.NewGameClicked += HandleNewGameClicked;
|
|
_gameInfoPresenter.ShopClicked += HandleShopClicked;
|
|
_gameInfoPresenter.InventoryClicked += HandleInventoryClicked;
|
|
|
|
_currencyBank.OnBalanceChanged += HandleCurrencyChanged;
|
|
_playerModel.OnChanged += HandlePlayerChangedForSave;
|
|
|
|
_saveService.Load();
|
|
_gameInfoPresenter.SetCurrencyText(_currencyBank.Balance);
|
|
_gameLoopController.StartNewGame();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_gameLoopController.OnTurnStarted -= HandleTurnStarted;
|
|
_gameLoopController.OnRollComplete -= HandleRollComplete;
|
|
_gameLoopController.OnScored -= HandleScored;
|
|
_gameLoopController.OnGameOver -= HandleGameOver;
|
|
|
|
_dicePanelPresenter.RollClicked -= HandleRollClicked;
|
|
_dicePanelPresenter.DiceToggled -= HandleDiceToggled;
|
|
_scoreCardPresenter.CategorySelected -= HandleCategorySelected;
|
|
_gameInfoPresenter.NewGameClicked -= HandleNewGameClicked;
|
|
_gameInfoPresenter.ShopClicked -= HandleShopClicked;
|
|
_gameInfoPresenter.InventoryClicked -= HandleInventoryClicked;
|
|
|
|
_currencyBank.OnBalanceChanged -= HandleCurrencyChanged;
|
|
|
|
if (_playerModel != null)
|
|
_playerModel.OnChanged -= HandlePlayerChangedForSave;
|
|
}
|
|
|
|
private void HandleTurnStarted(int turn)
|
|
{
|
|
_gameInfoPresenter.SetTurnText(turn, _categoryCatalog.Count);
|
|
_dicePanelPresenter.ResetForNewTurn();
|
|
_scoreCardPresenter.ClearAllPreviews();
|
|
}
|
|
|
|
private void HandleRollComplete(int rollNumber)
|
|
{
|
|
_dicePanelPresenter.HandleRollComplete(rollNumber);
|
|
_scoreCardPresenter.UpdatePreviewScores();
|
|
}
|
|
|
|
private void HandleScored(CategoryDefinition category, int finalScore)
|
|
{
|
|
_scoreCardPresenter.SetCategoryScored(category, finalScore);
|
|
_scoreCardPresenter.UpdateTotalDisplay(_scoreSummaryService.Calculate());
|
|
_saveService.Save();
|
|
}
|
|
|
|
private void HandleGameOver(int totalScore)
|
|
{
|
|
_dicePanelPresenter.HandleGameOver();
|
|
_scoreCardPresenter.SetAllInteractable(false);
|
|
_gameInfoPresenter.ShowGameOver(_scoreSummaryService.Calculate().DisplayTotal);
|
|
_saveService.Save();
|
|
}
|
|
|
|
private void HandleRollClicked()
|
|
{
|
|
_dicePanelPresenter.PrepareForRoll();
|
|
_scoreCardPresenter.SetAllInteractable(false);
|
|
_gameLoopController.Roll();
|
|
}
|
|
|
|
private void HandleDiceToggled(int index)
|
|
{
|
|
_gameLoopController.ToggleDiceLock(index);
|
|
_dicePanelPresenter.SetDiceLocked(index, _diceManager.IsLocked(index));
|
|
}
|
|
|
|
private void HandleCategorySelected(CategoryDefinition category)
|
|
{
|
|
_gameLoopController.ScoreInCategory(category);
|
|
}
|
|
|
|
private void HandleNewGameClicked()
|
|
{
|
|
_gameInfoPresenter.HideGameOver();
|
|
_scoreCardPresenter.ResetAll();
|
|
_dicePanelPresenter.ResetForNewGame();
|
|
_gameLoopController.StartNewGame();
|
|
}
|
|
|
|
private void HandleShopClicked()
|
|
{
|
|
_shopController.ToggleVisibility();
|
|
}
|
|
|
|
private void HandleInventoryClicked()
|
|
{
|
|
_inventoryController.ToggleVisibility();
|
|
}
|
|
|
|
private void HandleCurrencyChanged(int newBalance)
|
|
{
|
|
_gameInfoPresenter.SetCurrencyText(newBalance);
|
|
}
|
|
|
|
private void HandlePlayerChangedForSave()
|
|
{
|
|
_saveService.Save();
|
|
}
|
|
}
|
|
}
|