Files
YachtDice/Assets/Scripts/Modifiers/MultiplierForSixes.cs
T
horooko f49cda7cdc [Add] Yacht scoring system with Balatro-like modifier pipeline
Implements the core game loop for Yacht dice: 5-dice rolling with
lock/unlock, 3 rolls per turn, 13 standard scoring categories, and
an extensible ScriptableObject-based modifier system that applies
additive then multiplicative bonuses (chips+mult pattern).

Includes two test modifiers: BonusForOnes (+10 per 1) and
MultiplierForSixes (x6 per 6).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 03:01:19 +07:00

17 lines
542 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "MultiplierForSixes", menuName = "YachtDice/Modifiers/Multiplier For Sixes")]
public sealed class MultiplierForSixes : ScoreModifier
{
[SerializeField] private float multiplierPerSix = 6f;
public override ModifierPhase Phase => ModifierPhase.Multiplicative;
public override void Apply(ref ScoreResult result)
{
for (int i = 0; i < result.DiceValues.Length; i++)
if (result.DiceValues[i] == 6)
result.Multiplier *= multiplierPerSix;
}
}